Improved jumping and camera movement


We have had some great feedback about the game and decided to try and implement solutions for two issues:

✔️ Coyote Time was added. So now jumping on edges is more forgiving and eliminates the issue of being unable to jump just at that moment when Drip "falls down" a few pixels near the edges due to slopes in the terrain design.

✔️ Cinemachine was used in order to (a) keep the camera view within level bounds and (b) thus allow a bit more of the level to be visible when the player is higher up so as to limit/avoid the times where Drip has to jump into the unknown below him. It's also a bit more fluent in movement, which is a nice touch!

🩹 We have also fixed a few random graphic details to improve the visual experience a little more.

Thanks a lot for the input. It's the little details that make a game really great and we are looking forward to learning more about them! Onwards to new projects. See you there! ✨

Regards,
Windy

Files

Little-Dew-Drop-web.zip Play in browser
Sep 01, 2023
Little-Dew-Drop-windows.zip 45 MB
Sep 01, 2023
Little-Dew-Drop-linux.zip 41 MB
Sep 01, 2023

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